David A. Stuart, Joshua A. Levine, Ben Jones, Adam W. Bargteil.
Automatic Construction of Coarse, High-Quality Tetrahedralizations that Enclose and Approximate Surfaces for Animation.
Proceedings of The ACM SIGGRAPH Conference on Motion in Games, November 2013
Link to project page

David Alexander Stuart.
Coarse Tetrahedral Meshing for Interactive Simulation.
Master's Thesis.

Aaron Halfaker, Bryan Song, D. Alex Stuart, Aniket Kittur, and John Riedl.
NICE: Social translucence through UI intervention.
Proceedings of The International Symposium on Wikis and Open Collaboration, October 2011.