David A. Stuart
, Joshua A. Levine, Ben Jones, Adam W. Bargteil.
Automatic Construction of Coarse, High-Quality Tetrahedralizations that Enclose and Approximate Surfaces for Animation.
Proceedings of The ACM SIGGRAPH Conference on Motion in Games
, November 2013
Link to project page
David Alexander Stuart
Coarse Tetrahedral Meshing for Interactive Simulation.
Aaron Halfaker, Bryan Song, D. Alex Stuart
, Aniket Kittur, and John Riedl.
NICE: Social translucence through UI intervention.
Proceedings of The International Symposium on Wikis and Open Collaboration
, October 2011.